Software simulation tools cannot be used for developing
any type of learning, but focus on creating training content for specific
system or software application. Software simulation can be divided into
interactive simulation development tools and screen capturing tools.
Screen capturing tools are used to capture and record
anything that is visible on the computer screen within a recordable area. It
captures the mouse clicks, movements and onscreen changes along with voice overs. You can record the voice overs through an attached microphone
simultaneously while capturing the screen. Instructions and explanations are
generated automatically while recording based on the user’s actions. You can
edit the recordings later by using the tools before publishing the output. With
the help of editing you add more value to the important content and simply
eliminate the unnecessary parts.
On the contrary some tools do not allow full editing for
just in time authoring and publishing. In this case the published output is usually
in the form of a video, which can be viewed on desktop as well as on web. The
tool can also add the standard tracking features with the published output so
that you can directly upload the output. This is called a “Screen cast”, which
can be directly uploaded to any LMS that follows standard compliance.
Nowadays new technologies allow you to record the screens
for small just in time screen casts, eliminating the need to download or
install any software. Another brilliant tool is Scriveners, which in
collaboration with Twitter eliminated the need of a third party delivery
platform. An excellent example of sophisticated screen capturing tool is Camtasia
Studio. Combine it with some features and you can automatically insert
instructions and call outs based on user’s actions.
A screen cast however is not necessarily interactive. Except for the playback controls you cannot
interact with the elements shown in the video. In order to create a better
impact and assess learner’s performance it is imperative for learners to try
the “try out” functions through simulated application software for which they
need training. In such scenarios you need a tool that does much more than just
capturing screens. These tools help to develop guided simulations, wherein the
learner is guided through a set of steps to achieve a specific objective in the
application training. The context based feedback lets the learner know about
the minute details of the application. The published output is not just a
passive video, but is in a complete interactive format such as Flash SWF. Using
these tools you can also develop the course just out of screenshots of
application.
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